

So as well as adding depth, these new additions put an extra strain on your resources, and those that played the original game will know that juggling your various financial and material interests is already a tension-filled pain in the ass.

To be able to explore cybernetic and genetic mods you have to build more labs at your “ants nest” base, and to actually carry out these enhancements costs money as well as MELD. The depth to which this is all embedded into the experience is impressive. A squad made up entirely of high-ranking modified soldiers is what you’re going to want to achieve. It’s a more subtle but no less essential modification which ensures that whenever you encounter a mission with MELD on the map, you’re going to want to hunt it down, regardless of your position. The addition of MELD also allows your soldiers to become genetically enhanced, which brings attributes like increased aiming, reduced wound recovery time and bonus Will. MECs become an essential tool in your arsenal, death-spitting point men balanced by a near-constant need to reload and the fact that they can’t use cover. As with any normal soldier they also have a number of upgrades available via promotions too, things like an area effect flamethrower, a cover destroying punch or numerous stat buffs. The MECs I mentioned, while also scaring the crap out of me, are also super powerful, armed with devastating chain guns and a huge health bar. It’s a classic risk/reward system, rather elegantly executed. It changes the face of a map completely, encouraging you to press ahead more quickly in a game that requires a more considered approach and pulling you around the environment to areas which may not be tactically optimal. There are typically two canisters per mission one that’s relatively easy to access and another that’s is far more tricky. MELD in most often found on crashed and landed UFO missions. Yet, typically for XCOM, Firaxis doesn’t make this easy.

Grab enough of it and you’ll gain access to a range of powerful modifications for your soldiers. Fail to collect it within the requisite number of turns and it’s gone forever.

This mysterious alien substance is found dotted around maps, stored in containers with a limited lifespan. Cybernetics are one of the headline additions in XCOM: Enemy Within, made available to players via a new resource called MELD.
